ok, maybe I'm crazy, but did Anet not say, back before factions came out, that with every expansion ALL characters would recieve new skills? i remeber them talking about how byt say the third expansion the core proffesions will have (ignore the numbers) 800 skills each, the second expansion will have 600, and the new ones will have 400 (how ever it works out).
FOr sure they said that along time ago, I'm not sure if that still stands, but i would assume thats the way they'll do it. atleast i hope.
P.S. Why didnt they put any factions skills in tyria? i mean they didnt need to have different ones, by if i play through factions, the skills guys should have skills? right?
P.S. Why didnt they put any factions skills in tyria? i mean they didnt need to have different ones, by if i play through factions, the skills guys should have skills? right?
No. Prophecy only skills and Faction only skills will be found only in the respective areas.
Example: I unlocked Riposte in PvP. I could only buy for my Warrior in Tyria, not Cantha.
There are certain "core" skills that will be available in all Chapters.
yes, my rit/E has travelled to tyria to get her secondarys buffed (and that dang title too)....so there is a reason to travel there even if no armor or new weapons are available.
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
Quote:
Originally Posted by TaiClaw
Although i'm not talking content as in Skills, im talking content as in weapons/armour.
To summarize, if there is going to be 0 content for Ass's and Rits in Nightfall, disable the option to travel there, because otherwise its just a pointless waste of time
So yes your right, why let them travel to Tyria, to see the sites?
Simple... because I paid for it thats why. Furthermore I know of people who will need my Rit Skills to fight off the invasion and I can offer something of services there.. thats why...
No support for Asn + Rit = Less customers for nightfall. Simple market research will tell you that most of the people who bought factions already owned prophacies, anyone with a clue will tell you that not supporting assasins + ritualists will turn off ALOT of customers for not only nightfall but subsequent chapters.
$$$ Talks.
It would be STUPID for ANET not to put in some skills for the assasins + rits. It's WAY cheaper to pay the programmers a bit more to implement it and izzy/isiah more $$$ to come up with more skills and balance it then LOSING that many customers.
$$$ TALKS. Now of course those of you that want to receive less product for your $$$ or just like to argue (you know who you are) will claim to some random forum posting by ANET staff or whatever source of information about 300 skills or over-interpret random postings to suit your own needs. Bottom line is, ANET is a business, it will do what is best for their bottom line. What ANET promises or claims is irrelevant. They once promised storage upgrades would be across all chapters too, so what? If it makes factions sell better they would go back on their word in an instant.
Putting in a few skills for assasins and ritualists vs. pissing off millions of your customers (your BEST customers that bought BOTH prophacies and factions). Doesn"t seem like a hard choice to me.
Last edited by phoenixtech; Aug 29, 2006 at 09:15 PM // 21:15..
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
you guys noted in that video cam of playtesting with the p/rt that the toon was wielding PVP spear and PVP shield right? they just took the pvp templates they had setup from the nightfall pvp preview weekend and plugged em in so folks could play with something hafways relevant.
i base my opinion most on economics as to there being no further skills/armor/etc for flavor of the chapter professions on the simple fact that if you do it for any of the *non core* professions you will have to do the same for dervish/paragon and every chapter profession there after as well.
at only 10 new skills per *flavor of the chapter* with each new chapter in only 5 chapters you would be making more skills for the *FOTC* professions than the new professions not counting the new skills for the *core* professions.
this would lead to an imposible balance problem fast.
so only the future will tell if i am correct in my *educated guess* but i think you will not be seeing new rit/ass skills in Nightfall or anytime soon if ever.
THE IMPORTANT QUESTION IS THIS
if there are no new ass/rit skills will you quit GW becouse of that or continue having fun with the next chapter (s)?
This thread is degenerating into flaming each other over opinions. Please, if you want to continue this discussion keep in mind a couple things:
1) Anet has NO OFFICIAL WORD yet, so don't try to ram your opinion down someone's throat.
2) No matter how much logic you use to back something up, that doesn't mean Anet is going to think that way, so it doesn't prove you're right. I don't think they're coming out with new A/Rt skills either, but it's just that: an opinion. Stop the flames. That is all.
In several Gaile chats in the couple months before Factions was released they said "Yes, if you merge your account with Factions you will be able to create a new assassin or a new ritualist and start them in pre-searing Ascalon if you want." Then eight days before the game's release, they took it all back and said that you can only create chapter-specific professions in their specific chapter, but you can still take them to other chapters afterwards if you want.
You do have a link to this specific quote right?
I never thought they would put ass/rit in Tyria, it made no sense. Although some on these forums did. You can search for the discussion here on guru. But I never heard a quote from anyone official that they would.
Nor will they add par/der to cantha or tyria. They support core classes so you can take those into the new chapter for new skills. Is there anyone out there with only ritualist and assassin characters?
Core=all chapters
Unique=chapter specific
I don't expect anything new for the unique factions professions in Nightfall. But I will take my Assassin there anyway.
I think of it in the sense that the *core* proffesions are getting boring for those long term *faithfull* players that have been playing since the release of prophecies.
It was a breath of fresh air for these long term players when Factions came out, to have 2 new classes added certianly was the main selling point of the game, and you would probably find that a good majority of those who originally made Assasins and Rits , were folks who had been playing the game since the release of prohecies. For those who bought the game as a stand alone, all the proffesions would have been new to them.
So, there is only so much Anet can do to continually make these *core* proffesions appealing to the faithfull player. So they really have a choice here, add new proffesions for each chapter to keep it appealing, or add content for previous unique proffesions.
If Dervish and Paragon turn out to be really awesome classes that are infact better than these core proffesions, what is going to entice the players of this proffesions to buy the next chapter?
the OP was asking what Anet had to say... and somoene already cross quoted comments from gaile that anet is not prepaired to finallize anything...
yet people keep coming up with their own conclusions... yes i have my own opinions... but seriousely some people dont know how to determine fact from fiction and this thread has become a lot of "its official because my reasoning makes sence"....
blah blah... im still waiting for the announcement
It's probably best to assume there will be no future support/upgrades etc for chapter specific classes.
If Anet does start adding things for the new classes, they will have set a precedent and it will upset even more people if they turn around and change their minds again later down the road (assuming GW is still going by later campaigns). If they do it now, they'll have set the precedent for future classes expecting updates and upgrades too...
As they have learned from some past mistakes e.g. merged content not being 100% originally, they'll most likely not want to dig another hole for themselves this way.
Like many before me on this thread have stated, it is unlikely that both Assassin and ritalist or any non core, chapter specific classes will have any cross chapters content made aviable in terms of skills, armour or weapons as much as we would love to see them.
What does this means?
If you are going all the way with Guild wars, it is wise to invest time in the core PvE classes (assuming the PvE player) which will recieve new content each time a new expansion is released.
the OP was asking what Anet had to say... and somoene already cross quoted comments from gaile that anet is not prepaired to finallize anything...
Why is ANet not prepared to finalize anything? It's not like new facts come up that may alter their decision. All the facts have been known for long time, and I think ANet have made their decision long time ago. It's only 2 months 'til release. Creating a few dozend additional skills and balancing them against all the others isn't something that can be accomplished in 2 months. Which means that ANet MUST have made their decision by now.
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
Quote:
posted by Tetris L
Why is ANet not prepared to finalize anything? It's not like new facts come up that may alter their decision. All the facts have been known for long time, and I think ANet have made their decision long time ago. It's only 2 months 'til release. Creating a few dozend additional skills and balancing them against all the others isn't something that can be accomplished in 2 months. Which means that ANet MUST have made their decision by now.
Well actually they can do it in less than 2 months. If you counted the skills of the Dervish and Paragon during PvP event you would have noticed the number of skills was lacking by 25 each. This means they have 2 months to come up with and program over 50 skills just for these 2 classes. The flaws of the Assassin and Ritualist have 4 months of real in game testing and everyone knows the flaws are by now. With ANET leet ability to analyze the data they can easily come up with 12-15 skills that would flesh out these two classes into working masterpieces. I have total confidence in ANET’s ability to do this. C’mon ANET improve the skill sets for the RIT and SIN and make them masterpieces.
If Dervish and Paragon turn out to be really awesome classes that are infact better than these core proffesions, what is going to entice the players of this proffesions to buy the next chapter?[/QUOTE]
i think we have completely different mindsets.
if they turn out to be more fun to play i will take them on to chapter 4/5/6/etc for the following reasons
CONTENT
as in............
new missions
new enemies
new things to see
new things to do
new professions to try as secondary
new professions to see as well
if you are so hooked on your ass/rit that you see no reason to continue playing it with no new skills/dress ups that is your problem
yeah they should not disable the ability to play rit and assasin. There is also no reason to complain except for the enjoyment of complaining. I can't wait to take my ritualist over to nightfall.. i could care less about new skills and armor (of course they would be nice) but i certainly have plenty of skills to put together a build ect. New skills are fun... but never neccessary.
First off, A-net is going to be relunctant to give out bad news at this time since everybody and their mother is looking at pre-ordering nightfall. Personally, I feel somewhat misled. Had I known about this subtle, yet very fundamental difference between core classes and flavor classes, I probably would have thought twice before making a flavor class. Whether or not this is A-net's fault for not being clear, or my own fault for being lazy and not reading up... who knows. What I do know is that if A-net had good news that would promote their product, they'd have announced it by now. I would therefore infer that their silence can only mean one thing, people won't like the news. Just like a politician probably keeps some information delayed during elections, so as not to hurt the campaign..
however, compared to the core classes, the Assassin and Ritualist feel half-baked. However I believe that they would still be able to fill certain niche roles in Nightfall. The assassin and ritualist are still unique in their own regards.
On top of that, to say that the assassin and ritualist will be dead is somewhat silly, as the whole secondary profession system in Guildwars lets you augment your character with an ever expanding selection of skills. Your secondary profession will at least allow you to keep your characters somewhat current.
Yeah, you guys can argue "absence of proof is not proof of absence" but let's be realistic here. Nightfall will not be designed specifically to accomodate the Assassin or the Ritualist, it'll be designed around the Paragon and Dervish. I don't doubt that sins and rits will feel like foreigners in Elona (as they probably should, since it coincides with the lore)
However I do think that they will throw assassins and rits a bone, either in the form of armor, a skill balance, or a skill or two. However I would not get your hopes up for sins and rits to be "revitalized" by any stretch of the imagination.
If A-net is reading this, which I doubt they are, all I would ask is some new armor for the Assassin and Rit. Anything less ninja-ey would really rock. Hopefully A-net will throw us a bone, and go that little extra mile for their customers.